24 Sep 2008
In the Fall semester of 2007, veteran video-game executive Warren Spector coordinated a master class on video game design that featured in-class appearances by many luminaries of the video-game business.
You can access video of the sessions by clicking below.
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Harvey Smith (Creative Director, Midway Austin) shares his experience as a designer on games such as Wing Commander 3DO, System Shock, Deux X, and Black Site: Area 51. 270MB Note: the sound is very low for the first few minutes.
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Mike Morhaime (President, Blizzard) discusses his role working on hits like Diablo 2 and World of Warcraft. 258MB
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Tim Willits (Lead Designer, id Software) shares his experiences as a designer on games such as Quake, Quake 2, Quake 3 Arena, Doom 3, and Rage. 243MB
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Paul Weaver (Director of Development, Junction Point Studios) describes his career path from QA tester to producer of games including Crazy Taxi, Summer Heat Beach Volleyball, and Deus Ex: Invisible War. 45MB
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Gordon Walton (Co-Studio Director, Bioware Austin) worked as a software developer on The Sims Online, Star Wars Galaxies, and a variety of simulation games and discusses multi-player online games. 280MB
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Richard Garriott (Executive Producer, NCSoft) was the original developer of Ultima and its sequels. He discusses his lived history of the electronic gaming industry. 293MB
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Richard Hilleman (Electronic Arts) 281MB talks about his internal training program at Electronic Arts and how to succeed in the industry.
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Warren Spector led the class and shares his own experiences working at Origin and Ion Storm. 214MB
Richard Garriott at Video Game Master Class