Video Game Master Class


Interdisciplinary research,
education and capacity building


24 Sep 2008

In the Fall semester of 2007, veteran video-game executive Warren Spector coordinated a master class on video game design that featured in-class appearances by many luminaries of the video-game business.

You can access video of the sessions by clicking below.

  • Harvey Smith (Creative Director, Midway Austin) shares his experience as a designer on games such as Wing Commander 3DO, System Shock, Deux X, and Black Site: Area 51. 270MB Note: the sound is very low for the first few minutes.
  • Mike Morhaime (President, Blizzard) discusses his role working on hits like Diablo 2 and World of Warcraft. 258MB
  • Tim Willits (Lead Designer, id Software) shares his experiences as a designer on games such as Quake, Quake 2, Quake 3 Arena, Doom 3, and Rage. 243MB
  • Paul Weaver (Director of Development, Junction Point Studios) describes his career path from QA tester to producer of games including Crazy Taxi, Summer Heat Beach Volleyball, and Deus Ex: Invisible War. 45MB
  • Gordon Walton (Co-Studio Director, Bioware Austin) worked as a software developer on The Sims Online, Star Wars Galaxies, and a variety of simulation games and discusses multi-player online games. 280MB
  • Richard Garriott (Executive Producer, NCSoft) was the original developer of Ultima and its sequels. He discusses his lived history of the electronic gaming industry. 293MB
  • Richard Hilleman (Electronic Arts) 281MB talks about his internal training program at Electronic Arts and how to succeed in the industry.
  • Warren Spector led the class and shares his own experiences working at Origin and Ion Storm. 214MB

Richard Garriott at Video Game Master Class
Richard Garriott at Video Game Master Class