Creative Economy under discussion at U. Porto Media Innovation Labs


Interdisciplinary research,
education and capacity building


6 Feb 2017

On February 8, at 18:00 pm, Prof. Bruno Feijó (PUC – Rio) will be giving a lecture entitled “Research, Innovation and Education in the Creative Economy”. 

The session will be held at U. Porto Media Innovation Labs.

Participation is free but registration is needed. If you plan on attending the lecture, please visit https://mil.up.pt/palestra/ .

Date: 8 February 2017
Venue: U. Porto Media Innovation Labs
Anfiteatro 1, Praça Coronel Pacheco, 15
4050 – 453, Porto

 

About the Lecture

The lecture will be based on the research carried out by the Digital Entertainment group of the Computer Science Department of Pontifical Catholic University of Rio de Janeiro (PUC-Rio) on the results and models proposals of innovation and education in the direction of a new creative content industry. Innovative results from the same research group on Games, VFX and Interactive Storytelling will also be presented.

This initiative is part of the activities of the U.Porto Media Innovation Labs, Center of Competences of the University of Porto for the media area, whose mission is to further develop the capacity of the university in the field of media, teaching, research and innovation, promoting interdisciplinary collaboration between existing university structures and articulation with external partners.

 

Bio Prof. Bruno Feijó

Bruno Feijó is an Associate Professor of the Computer Science Department of PUC-Rio, in the group of computer graphics and digital entertainment, and Coordinator of ICAD/Vision Lab of PUC-Rio, research and development laboratory in Visualization, Cinema/Digital TV and Games and studies of technological innovation processes.
His interdisciplinary research is pioneering in Brazil in the areas of CAD, Animation, Special Effects and Games, with proposals for innovation and education that go from high school to research institutions. He helped create the Academic Community of Digital Games and Entertainment in the country and was the first president of the Special Committee of the Brazilian Computer Society in this area.
He has also participated in public policy proposals on I&D and Innovation in visualization and production of digital content. He has a degree in Aeronautical Engineering (ITA) and a PhD from Imperial College (University of London). He has recently been an Associate Research Scientist at Columbia University (New York).